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Haiwei Hou
Haiwei Hou
Vancouver, Canada


Haiwei is a Vancouver based 2D/3D Visual Storyteller. She has developed a strong art foundation over 10 years of education in the past. In addition, she has worked as a illustrator, storyboard artist, animator, concept artist and 3D marketing artist for many companies around the world.


Art DirectionIllustrationCharacter DesignComic Art3D generalist

Software proficiency

Substance Painter
Substance Painter
Unreal Engine
Unreal Engine


  • Gow4
    • Video Game
      Gears of War 4
    • Year
    • Role
      3D Marketing Artist
    • Company
      The Coalition Studio - Microsoft through Aquent


  • Chief 2D/3D Visual Storyteller & Problem Solver at DOOMWOOD Digital Media
    Vancouver, Canada
    July 2017 - Present

    - Injecting beauty into the world using both 2D and 3D skills for many companies around the globe

    - Using digital media to summon our client’s vision into reality. Combining art and technology, we bring the best of both worlds onto the table

  • Art Mentor for Game Design program at Vancouver Film School
    Vancouver, Canada
    January 2018 - Present

    - Helping student improving their game project from an artistic perspective

    - Changing their ways to approach visual storytelling

    - Providing insightful advise on career choices in the gaming industry

  • 3D Marketing Artist at The Coalition Studio
    Vancouver, Canada
    January 2016 - June 2018

    • Produce marketing quality renders and screenshots for print and digital

    • Is customer service focused, and able to accept feedback from multiple key stakeholders

    • Partners well with people outside their discipline including Production and Marketing

    • Able to work well under deadline

    • Willing and able to learn new tools and software to achieve desired deliverables

    • Self-motivated, problem solver that works well in a collaborative and fast-paced environment

  • Senior Artist at The Sequence Group
    Vancouver, Canada
    April 2015 - September 2015

    - Work closely with the art lead and 3D technical artist on a AAA game cinematic project

    - Crafting 2D concept and texture for character, background and assets

    - Zbrush character modelling and texturing in Mari

  • Concept Artist at Roadhouse Interactive
    Vancouver, Canada
    October 2014 - March 2015

    - Work closely with the Game Director and product designer to determine the look for the game

    - Game concepts, Character designs, Illustration for game splash screens, Game design bible, Storyboards

  • Freelance Illustrator at Applibot Inc.
    Tokyo, Japan
    October 2012 - October 2013

    Design and paint characters for magic card game: Legend of the Cryptids.